As the Cyber Workforce Equipping Lead at Immersive Labs, I designed and wrote a Cyber Crisis Simulator scenario called Safety First, covering essential topics young children face.
We tried to keep the simulation as close to the children’s lives as possible, so we started with gaming environments. The participants were posed with the dilemma of what to do when a stranger approached them in a game world and offered them a link to a seemingly amazing free cheat website. Just like in the real world, stranger danger is important in online environments.
The session moved on to spotting dodgy websites – could the children tell the difference between a legitimate site and a scam? What if they need to buy a present for their best friend and it’s an excellent deal?
We also highlighted the importance of keeping your software up to date. We asked the children what they would do if a critical update were required on their computer, but they were halfway through their homework.
Next, we explored the dangers of unsecured networks. Say they want to log in to the Wi-Fi in a cafe with a gaming device, but several network options are available, including some enticing but dangerous options. What would the children choose to do?
With various images, videos, and engaging narratives, the kids were absorbed by the questions and threw themselves into the scenario.